{"id":564,"date":"2008-04-04T17:49:32","date_gmt":"2008-04-05T00:49:32","guid":{"rendered":"http:\/\/rynosoft.dreamhosters.com\/blog\/?p=564"},"modified":"2008-04-06T17:55:39","modified_gmt":"2008-04-07T00:55:39","slug":"notes-for-growcube","status":"publish","type":"post","link":"https:\/\/www.rynosoft.com\/blog\/2008\/04\/notes-for-growcube","title":{"rendered":"Beating GrowCube"},"content":{"rendered":"<p>A couple of weeks ago, Graham <a href=\"https:\/\/www.rynosoft.com\/blog\/2008\/03\/the-nerve-of-people\/\" target=\"blog\">recommended a few game sites to me<\/a>. It didn&#8217;t take long to get tired of <a href=\"http:\/\/www.arcadetown.com\/beeboxing\/gameonline.asp\" target=\"_blank\">Beeboxing<\/a>, but solving <a href=\"http:\/\/www.eyezmaze.com\/eyezblog_en\/blog\/2005\/09\/grow_cube.html\" target=\"eyesmaze\">GrowCube<\/a>, the first game on <a href=\"http:\/\/www.eyezmaze.com\/\" target=\"eyesmaze\">EyesMaze<\/a>, took much longer than I would have thought. After a few minutes of clicking the pieces in various orders, it became clear that there was a specific set of rules involved with each piece and one only had to had to figure out the rules. Since there were a finite (although large) number of playing combinations, I set about recording the results for several games:<\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/www.rynosoft.com\/blog\/wp-content\/uploads\/2008\/04\/scenarios.png\" target=\"pic\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"586\" data-permalink=\"https:\/\/www.rynosoft.com\/blog\/2008\/04\/notes-for-growcube\/scenarios\" data-orig-file=\"https:\/\/www.rynosoft.com\/blog\/wp-content\/uploads\/2008\/04\/scenarios.png\" data-orig-size=\"1270,1008\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"scenarios\" data-image-description=\"&lt;p&gt;Notes taken while playing GrowCube&lt;\/p&gt;\n\" data-image-caption=\"&lt;p&gt;Obsessive notes&lt;\/p&gt;\n\" data-large-file=\"https:\/\/www.rynosoft.com\/blog\/wp-content\/uploads\/2008\/04\/scenarios.png\" class=\"size-thumbnail wp-image-586\" title=\"scenarios\" src=\"https:\/\/www.rynosoft.com\/blog\/wp-content\/uploads\/2008\/04\/scenarios-150x150.png\" alt=\"Obsessive notes\" width=\"150\" height=\"150\" \/><\/a><br \/>\n<em><span style=\"color: #888888;\"> Click to enlarge<\/span><\/em><\/p>\n<p>As you can tell from my copious notes, I designated the pieces on left (top to bottom) as &#8220;bone&#8221;, &#8220;water&#8221;, &#8220;ball&#8221;, &#8220;bowl&#8221; and &#8220;seeds&#8221;. The pieces on the right I called &#8220;pot&#8221; (and sometimes &#8220;bucket&#8221;), &#8220;tube&#8221;, &#8220;spring&#8221;, &#8220;people&#8221; and &#8220;fire&#8221;. I tried the pieces in different orders and recorded the actions that occurred after each play. With these results, I was able to generate a set of rules that I could test. These were the initial rules that I noted:<\/p>\n<ul>\n<li>People have 6 tasks<\/li>\n<li>People cannot do more than 1 task per turn<\/li>\n<li>Canal must follow well<\/li>\n<li>Steps must follow canal<\/li>\n<li>Steps\/bridge must follow steps<\/li>\n<li>Cave must follow steps\/bridge<\/li>\n<li>Lighting cave must follow cave<\/li>\n<li>Seeds will not grow without water<\/li>\n<li>Tube must be placed after seeds<\/li>\n<li>Fire will level up 4 turns after placement<\/li>\n<li>Fire cannot level up before pot is moved<\/li>\n<\/ul>\n<p>At this point it became obvious that a long set of rules would not provide all of the information about relationships and dependencies that I needed, especially when it came to describing the changes that each object went through with each turn. So I decided to document these changes for some of the objects and try to establish rules based on those changes. I started with the most complicated objects (those requiring the most changes to reach &#8220;MAX&#8221;):<\/p>\n<table border=\"0\">\n<tbody>\n<tr>\n<td width=\"50%\" valign=\"top\"><strong>Pot life-cycle:<\/strong>\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0<\/p>\n<ol>\n<li>Place<\/li>\n<li>Embiggen<\/li>\n<li>Embiggen (next turn)<\/li>\n<li>Moved  (after fire played, 2 people)<\/li>\n<li>Plant added<\/li>\n<li>Fruit added<\/li>\n<li>??<\/li>\n<\/ol>\n<\/td>\n<td><strong>Seeds life-cycle:<\/strong>\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0<\/p>\n<ol>\n<li>Place<\/li>\n<li>Grow (one turn after canal is dug)<\/li>\n<li>Grow (next turn)<\/li>\n<li>Grow (next turn)<\/li>\n<li>Grow (next turn)<\/li>\n<li>Grow (next turn)<\/li>\n<li>Seeds (next turn)<\/li>\n<li>Fruit (next turn) <strong><span style=\"color: #339966;\">MAX<\/span><\/strong><\/li>\n<\/ol>\n<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><strong>Tube life-cycle:<\/strong>\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0<\/p>\n<ol>\n<li>Place on seeds<\/li>\n<li>180 turn (next turn)<\/li>\n<li>Extend to back (next turn)\n<ul>\n<li>pot hole must be available<\/li>\n<li>seeds must be level 6<\/li>\n<\/ul>\n<\/li>\n<li>Around corner (next turn)<\/li>\n<li>Through and up<\/li>\n<li>??<\/li>\n<\/ol>\n<\/td>\n<td><strong>Bowl life-cycle:<\/strong>\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0<\/p>\n<ol>\n<li> Place<\/li>\n<li>Tower (next turn)<\/li>\n<li>Plants (next turn)<\/li>\n<li>Bubbles (next turn) <strong><span style=\"color: #339966;\">MAX<\/span><\/strong><\/li>\n<\/ol>\n<p><strong>Bone life-cycle:<\/strong><\/p>\n<ol>\n<li> Place<\/li>\n<li>Skull<\/li>\n<li>Horns<\/li>\n<li>??<\/li>\n<\/ol>\n<\/td>\n<\/tr>\n<tr>\n<td><strong>Water life-cycle:<\/strong>\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0<\/p>\n<ol>\n<li> Place<\/li>\n<li>Lake (dug by people)<\/li>\n<li>Canal (dug by people)<\/li>\n<li>Down steps (dug by people)<\/li>\n<li>??<\/li>\n<\/ol>\n<\/td>\n<td valign=\"top\"><strong>People life-cycle: <\/strong><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>In addition, I also observed that the pieces activated during each turn in this order:<\/p>\n<ol>\n<li>seeds<\/li>\n<li>tube<\/li>\n<li>bone<\/li>\n<li>bowl<\/li>\n<li>pot<\/li>\n<li>people (activate water, fire, spring, ball)<\/li>\n<\/ol>\n<p>Given all that, I established the following as my base play order:<\/p>\n<ol>\n<li>people<\/li>\n<li>water<\/li>\n<li>seeds<\/li>\n<li>tube<\/li>\n<li>pot<\/li>\n<li>fire<\/li>\n<li>bone<\/li>\n<li>bowl<\/li>\n<li>spring<\/li>\n<li>ball<\/li>\n<\/ol>\n<p>After a little experimentation, I finally figured it out today (spoiler follows):<br \/>\n<!--more--><\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"592\" data-permalink=\"https:\/\/www.rynosoft.com\/blog\/2008\/04\/notes-for-growcube\/grow_cub_solved\" data-orig-file=\"https:\/\/www.rynosoft.com\/blog\/wp-content\/uploads\/2008\/04\/grow_cub_solved.png\" data-orig-size=\"572,417\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"grow_cub_solved\" data-image-description=\"&lt;p&gt;Screen shot of Grow Cube solved&lt;\/p&gt;\n\" data-image-caption=\"&lt;p&gt;Solved!&lt;\/p&gt;\n\" data-large-file=\"https:\/\/www.rynosoft.com\/blog\/wp-content\/uploads\/2008\/04\/grow_cub_solved.png\" class=\"alignnone size-full wp-image-592\" title=\"grow_cub_solved\" src=\"https:\/\/www.rynosoft.com\/blog\/wp-content\/uploads\/2008\/04\/grow_cub_solved.png\" alt=\"Solved!\" width=\"500\" height=\"364\" srcset=\"https:\/\/www.rynosoft.com\/blog\/wp-content\/uploads\/2008\/04\/grow_cub_solved.png 572w, https:\/\/www.rynosoft.com\/blog\/wp-content\/uploads\/2008\/04\/grow_cub_solved-300x218.png 300w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/p>\n<p><strong>Final order:<\/strong><\/p>\n<ol>\n<li>people<\/li>\n<li>water<\/li>\n<li>seeds<\/li>\n<li>pot<\/li>\n<li>tube<\/li>\n<li>fire<\/li>\n<li>bowl<\/li>\n<li>bone<\/li>\n<li>spring<\/li>\n<li>ball<\/li>\n<\/ol>\n","protected":false},"excerpt":{"rendered":"<p>A couple of weeks ago, Graham recommended a few game sites to me. It didn&#8217;t take long to get tired of Beeboxing, but solving GrowCube, the first game on EyesMaze, took much longer than I would have thought. After a few minutes of clicking the pieces in various orders, it became clear that there was &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/www.rynosoft.com\/blog\/2008\/04\/notes-for-growcube\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Beating GrowCube&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[16],"tags":[73,1567,71],"class_list":["post-564","post","type-post","status-publish","format-standard","hentry","category-explanation","tag-analysis","tag-games","tag-nerd"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"A couple of weeks ago, Graham recommended a few game sites to me. 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